04/11 – 10/11

Continuing on from the code I created last week, I started thinking about how I could bring this into physical space. Making the objects radiate out from themselves as shown above in my drawing. Reproduction impacts us physically and every objects we have in our pockets has significance to us. ‘Show us what you got’ aims to glorify and put them on a literal plinth. These objects are like relics to our lives and because of this they should be celebrated in a fashion which reflects that. The camera would detect the colours on the plinth and then the projector would project them in a radial fashion around the cylinder overpowering the viewer.

What does your Object Sound like
Praise the Material

Here are 2 variations on the earlier sketch that I made. They manipulate the way the input data is received in unique ways. What does your object sound like produces a beat like audio track from an object placed on a specific spot which I marked on the table. Praise the Material uses the same spot, but instead produces an almost praise level of resonance when an object is positioned on the specific spot. The screen radiates with colour and a hymn like sound is heard. I feel this second revision could be perfectly transitioned into the plinth design I drew up above to produce a interactive exhibit. What does your object sound like would need some digital revision to feel like an exhibition.

Dynamicland is the idea of invisible technology brought to life only by the objects used within it. It pertains heavily to the work I am currently creating. Allowing people to interact with the world in different ways because of hidden technology within their ceilings. I enjoy the way the tactility that is brought with this project. It is fascinating to see people begin to regard digital space outside of the screens that they have become so used to. A Brief Rant on the Future of Interaction Design talks about how we design for fixing a solution and fitting a human. The image below explains this concept in a really clear way and helps me understand how people like to interact with the world they exist within.

Thinking about these kinds of ideas, and explaining my work within crits, I came to several realisations. These could fuel my future work but come down to three interesting statements:

Am I material with digital objects?

Non material materiality?

Making file structure into physical sculpture.

The idea of 3D file structure in an almost sculptural form came from talking about the idea of tactility within a digital realm, and the concept of representing the real within the non material space we create. In the film Jurassic park, there is a scene (shown above) where they are attempting to escape from velociraptors and use a computer program file system which works within 3D. For the time this was really odd, but now feels similar to something like a mind palace.

These renders are focusing on the ideas I described above of displaying file file structure in some form of sense. Dividing up a place where I used to live into segments begins to break it down and make each part more understandable in its own sense. It opens up the space and feels almost like analysis of it.

Looking at ways of viewing file systems, I experimented with 2 right here. The first is a piece of homebrew terminal software, which I used to gain access to a tree command. You simply enter ‘tree’ followed by the folder directory into the terminal command line then every branch with each of its branches are displayed in a scrolling fashion. This text can then be used wherever needed.

I used this software to create these two video sequences, one which is fashioned to feel more abstract with the other a raw output of the feed which on its own already really intrigues me. It almost looks like graphs in its raw text form already.

The second technique I used was with a piece of software called GrandPerspective. The name alone explains a lot. It creates boxes relating to the size of files. The two images here are of my entire mac hard drive on the left and of my ‘files’ folder which contains everything I would copy to a new computer. I find it intriguing how visibly this displays my material nature. I would always regard myself as non material, in a sense of not being tied down to objects, but this 80GB folder which I have on my computer stored virtually in space holds so many sentimental values and memories which I would be distraught to lose. This intangible materiality forms itself so visibly when viewing an image like this.

Above I have shown how I converted this drawing into a 3D model digitally. I really want to make it feel much more than a sketch on a page, and instead as though it were something almost real. I want to take this out of the screen environment, making it into a 3D object in the real world as the original objects would have been. This brings the reproductive loop back around, from imagination originated from real objects, into a drawing, to a 3D image on a computer, then to a 3D model, then back into physicality in the form of a 3D print.