Reimagines UI for Digital Twins by Instigating Client Conversations, Creating Interface Style Guides & Synthesising User Feedback, achieving 100% Colour & Screen Reader Accessibility…
Envisages UX/UI for User Feedback Systems by Researching Competitors, Creating User Personas, Mapping User Journeys & Sketching Wireframes, Reducing Bug Uptime by 38%…
Visualises UX/UI for Deployment Pipelines by Balancing Pipeline Stages, Simplifying Pain-points, Designing Scalable Tables & Creating Mobile Breakpoints, Giving Clients Full Control over their Deployments…
Designs Graphics from Company Branding & Icons to Album Artwork & Accessible Diagrams, Communicating Between Languages…
Makes Virtual Spatial UX & Motion Graphics from Conference Venues to Physics Subversive Games & Brand Idents, Presented & Published Internationally…
Researches UX Accessibility through Co-Design of an Audio-Only Game, Partnering with Sight Loss Charities and Visually Impaired People, User Testing & Publishing with Funding from Epic Games & Research Prizes…
Explaining my UI/UX process for most of my work is prohibited by NDA, however here is a Case Study for my Audio-Only Game which isn’t: